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Nazi Zombie Bunker (Map & Mod)
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Moderators: smithster, dcslim
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vacheron
Wed Oct 13 2010, 01:31AM
Registered Member #20405
Joined: Wed Oct 13 2010, 01:16AM
Posts: 2
Post removed - Product advertising is not allowed....

[ Edited Wed Oct 13 2010, 06:17PM ]
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TheDelta
Fri Oct 15 2010, 09:20PM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
stupid spam lol

Update:
I added new decals to the map, some destoryed walls and this stuff, looks now pretty good
I added 2 new objectives and the ambient looks now amaizing.
I also made the new zombiemode spawn system:
Zombies will spawn endless, at the beginning very weak and less and after each mission progress, they will get a bit stronger and more.
Zombies will also came in hordes, but this is still in development.
I alsom got inspired by Left 4 Dead:
If you enter a new room, there will be instantly zombies (sometimes) or will break very soon through walls. It's really great so far, but need still some fixes.

If all work fine I will make a beta at the end of october. And when Black Ops Mod Tools are available i will transform this map into BO and finish it there.

Tomorrow is closed beta time with friends, new screens are comming too.
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deathclonic
Sat Oct 16 2010, 06:08AM
Registered Member #16358
Joined: Tue Jun 22 2010, 07:03PM
Posts: 22
I can't wait to play this mod.

(I love left 4 dead, but I hate the special infected that don't let you do anything. That's why I love nazi zombies more than L4D. Lol)
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smithster
Sat Oct 16 2010, 10:35AM
smithster

Registered Member #1
Joined: Sat Nov 15 2008, 04:11PM
Posts: 186
cool - sounds good, me too looking forward to a full release!
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TheDelta
Sun Oct 17 2010, 09:53AM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
Dev Up:
Because I have no round system anymore i had to change some things:
* No grenades after each round
* lowered Score for Meele kill, Kill, Damage, Headshot, Neckshot, Torsoshot, etc...
* New revive system (No revive after each round):
After a player dies, he get into a Zombie (YES!!!) and he has to zombiefy in an bonus level some ai.
(Doesn't work curunntly but I'm on it.)
He can also revived by other players with a Defi filled with Element 115.
New HUD Elements: deletet the chalks in the left bottom cornor. Added instead a healthbar, perks and place for more stuff which i introduce later

But i got a lil problem: I can't portal my map, because it doesn't go (don't know why, buggy editor -.-)
SO for low machines it could lagg.

Full release will available for Black Ops, maybe a beta for CoD WaW.

[ Edited Sun Oct 17 2010, 09:54AM ]
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TheDelta
Sat Oct 23 2010, 06:34PM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
Dev Up:
Things go really well
I think tomorrow will be a good date ...
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deathclonic
Sat Oct 23 2010, 08:11PM
Registered Member #16358
Joined: Tue Jun 22 2010, 07:03PM
Posts: 22
This is going to be awesome.
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TheDelta
Mon Nov 01 2010, 08:29PM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
Dev Up:

I will soon introduce the bunker webpage.
There will be a beta before Black Ops (9th November) if all went fine. Maybe this is the last version for World at War.
The new revive feature where you play as a zombie is skipped. It will be available for Black Ops.
Sound and ambient will added in the Black Ops version.
(i really hope that the geo work in Black Ops)

[ Edited Mon Nov 01 2010, 09:06PM ]
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TheDelta
Sat Nov 06 2010, 03:51PM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
Dev Up:

#### BETA ####

YES !
Available after closed beta testing. Up to 6 hours.
This Beta will be availible for download only here on cod5zombies.com
Look for in this thread for any updates for the beta.
Beta Version will be 0.5, have some bugs but is good playable.

Please give much feedback to make this map to one of the best ever.

Thanks for reading and stand by.
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TheDelta
Sat Nov 06 2010, 09:52PM
Registered Member #76
Joined: Wed Nov 26 2008, 07:35PM
Posts: 57
Ok, deathclonic, a clanmate and me are testing the new verison now.
If all work finde today/tomorrow is open beta time, yeah ha!
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